Gene's ADnD 2nd Edition House Rules 2012

Starting character makeup

  • Starting XP : 5000 XP
  • Attribute rolling method : 4d6, drop the lowest die. Roll this 6 times and arrange the 6 results to taste.
  • Starting Gold : Take your 1st level starting gold from the PHB based on your class (Table 43). Roll that 3 times. Take the result and multiply by 5.
    • Example : Table 43 says a Warrior gets 5d4 * 10GP initial funds. He rolls (2,2,3,1,2) for 100GP, (3,4,1,4,3) for 150GP, and (2,3,1,4,2) 120GP for a total of 370GP. 370GP * 5 = 1850GP is the final total money.
  • Starting magic items : You may start with magical items determined by the DM. You'll be notified at the first game if you have any.

Starting Location

This game takes place in and around the Alambar Sea near Sultim and Bezantur.

Starting Time

1362(Dalerecknoning) Year of the Helm. It's 4 years after the Time of Troubles

Magic

Wizards

In addition to the existing rules regarding magic, wizards have one additional power. During the wizards daily process of memorizing their spells for the day, they have a new option. Normally on any given morning a wizard will sit down and memorize the spells they plan to cast that day. This takes 10 minutes per spell level for each spell (e.g. memorizing 2 first level spells and 1 second level spell would take 40 minutes). The house rules are that the wizard may take some of that memorization time and instead of using it to memorize a specific spell, they can use it to charge their physical spell book for later use. Each point of charge takes them 10 minutes and is 10 minutes that they can not dedicate to memorizing specific spells. The maximum charges they can put into their spell book is the wizards current level. This charge is a magical conduit between the wizards mind and the spell book. Upon sleeping the conduit is broken and any remaining charges dissipate.

As an example, say our wizard Parathanon is a 3rd level mage. Consequently he can normally memorize 2 first level spells and 1 second level spell (See PHB Table 21) per day. He sits down one morning and spends 20 minutes memorizing the 2nd level spell "Continual Light", he then takes his remaining 20 minutes with which he may have normally memorized 2 first level spells, and instead charges his spell book with 2 charges. He finishes with "Continual Light" memorized in his mind, and 2 charges imbued into his spell book, bound to his mind through a magical conduit.

So, what can Parathanon do with these 2 charges? At any point that day, he can cast unmemorized spells from his spell book by reading them from the book. He can only do this with as many spell levels as he has charges. In our example, he could cast directly from his spell book, 2 first level spells that day or 1 second level spell. The spells available to him would be any spell he has learned and is recorded in his spell book.

What this house rule does is give the wizard greater latitude in what spells he can cast and reduces the requirement to commit to specific spells at the beginning of each day.

Priests

In addition to the existing rules regarding magic, priests have one additional power. During the priests daily process of praying to their god for their spells for the day, they have a new option. Normally on any given morning a priest will sit down and pray to their deity for the spells they plan to cast that day. This takes 10 minutes per spell level for each spell (e.g. praying for 2 first level spells and 1 second level spell would take 40 minutes). The house rules are that the priest may take some of that prayer time and instead of using it to pray for a specific spell, they can use it to commune with their deity through prayer. This prayer builds degrees of communion. For every 10 minutes spent in communion one degree of communion is established.

As an example, say our priest Raj the Temperant is a 3rd level speciality priest of Gond. Consequently he can normally pray for 2 first level spells and 1 second level spell (See PHB Table 24) per day. He sits down one morning and spends 20 minutes praying for the 2nd level spell "Hold Person", he then takes his remaining 20 minutes with which he may have normally prayed for 2 first level spells, and instead communes with his deity Gond. He finishes with "Hold Person" memorized in his mind, and 2 degrees of communion between him and his deity.

So, what can Raj do with these 2 degrees of communion? At any point that day, he can cast unmemorized spells by channelling the divine power established through these degrees of communion. He can only do this with as many spell levels as he has degrees of communion. In our example, he could cast, 2 unmemorized first level spells that day or 1 unmemorized second level spell by directly channelling this divine power. The spells available to him would be any spell of the appropriate spheres for his religion.

What this house rule does is give the priest greater latitude in what spells he can cast and reduces the requirement to commit to specific spells at the beginning of each day. Keep in mind that for a priest, as it is with any spell, the ability of the priest to cast a given spell, be it prayed for or channelled through communion, is contingent on being in favour with his or her deity. If a priest seeks to cast a spell in opposition of the tenants of his religion and deity, it is likely that the deity will not grant the priest the power needed to cast the spell.

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